Rise of the Lich King

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Prologue

The kingdom of Cantor is at war. The High King has died, under mysterious circumstances, and his heir Maximilian III has taken the throne. Convinced her father’s death was a part of a conspiracy led by her brother, Princess Saria has united the southern counties under her banner in open rebellion.

The loyalist counties have reached out to their western neighbors, the elves, but have recieved no reply. Rumors have spread that King Azenthia, who has ruled over the elven kingdom for a thousand years, is fading, and the council has strengthened their borders and have not allowed travelers in or out for months.

In the north, crowds of refugee dwarves are fleeing their mountain strongholds, seeking asylum in Cantor in exchange for their assistance in the war effort. Tales have it that the Dwarven clans have been driven out by a swarm of dark creatures, escaping from the untold depths of the mines.

Our heroes are travelers from across the land of Eprica, brought together by chance in the city of Cranston’s Keep in the north of Higraile County. By order of Count Giles, in response to the tide of Dwarf refugees from the Whitefang Mountains in the North, the borders of Higraile have been closed, and only those with permission of the Count or his governors may leave or enter the county.

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